AI Insights · Timothy · January 2021
Top 5 iOS io Games in Australia: Q4 2020 Performance
An analysis of the top 5 io games on the iOS platform in Australia for Q4 2020, showcasing download and user engagement trends. Detailed insights provided by Sensor Tower.
In the fourth quarter of 2020, the io games category on the iOS platform witnessed varying performances among the top contenders in Australia. Here's a brief look at how each game fared during this period, with data sourced from Sensor Tower.
Agar.io maintained a steady trend in weekly active users, starting at 3.7K and peaking at 4.4K by the end of the quarter. Downloads for the game followed a similar trajectory, with an initial 1.9K downloads in the week of September 28 and a spike to 2.2K in the last week of December. Revenue peaked mid-quarter with $2.8K in the week of December 21.
Lion Studios' Ancient Battle saw a more fluctuating pattern in its weekly active users, with a noticeable dip to under 1K in early December before rebounding to 2.3K towards the end of the month. Downloads showed an impressive surge to 1.2K in the third week of December, while revenue also experienced growth, concluding the quarter at $510.
Snake Rivals - io Snakes Games experienced a slight dip in active users from 4.5K to 3.1K over the quarter. Downloads had a modest increase, ending the quarter with 463 downloads in the last week, and revenue saw periods of rise and fall, ending at $164.
Spinner.io showed an interesting pattern with its downloads peaking mid-quarter with 786 downloads in the week of November 9, followed by another peak of 1.2K in the third week of December. Active users had a significant rise towards the end of the quarter, reaching 2.1K. Revenue remained relatively low but consistent, ending the quarter at $117.
Lastly, Hole.io by Voodoo demonstrated a remarkable increase in downloads, soaring from 4K to 7.4K by the year's end. Weekly active users also saw a significant increase, jumping from 22.4K to over 30.7K, indicating a strong end to the quarter. Revenue, though modest, trended upwards, concluding at $116.
For more in-depth insights and detailed analytics on the performance of these io games and others in the mobile app ecosystem, Sensor Tower offers comprehensive reports and data analysis.